Family Pack (Loups-Garous) Movie Recap and Ending Explained

Family Pack (Loups-Garous) Movie Recap and Ending Explained

Family Pack is a fun and chaotic adventure about a family that unintentionally gets involved in time travel while attempting to play an old card game. The game, called Werewolves, is a role-playing game where each participant is assigned a role through a card. Jerome, the father, introduces the game to his family as a nostalgic nod to his childhood. However, things don’t go as planned. Jerome’s father, Gilbert, who suffers from memory loss (possibly Alzheimer’s), can’t remember the rules, nor can he recall basic details like his grandson’s name. Despite this, Jerome assigns roles: he becomes the “seer,” Gilbert is the “hunter,” Clara (his eldest daughter) is the “little girl,” and Theo (his son) is the “thief.” The youngest daughter, Louise (Loulou), and Jerome’s wife, Marie, don’t receive revealed roles before chaos ensues.

Just as they’re about to start, the family disperses—Clara leaves for a livestream, Gilbert naps, and Loulou complains about being hungry. Frustrated, Jerome decides to lock the game, but when he twists the werewolf figure in the center, the house starts to shake like an earthquake. The family takes cover, and their unexpected adventure begins.

Where Does the Family End Up?

When the tremors subside, the family hides in a bunker located in Gilbert’s house. Emerging from it, they realize Clara is missing. Marie suggests heading to the nearby village festival for answers, but things feel… off. The surroundings look vastly different. Once in the village, they are stunned to find everyone dressed in medieval clothing, realizing they have been transported back to the year 1497.

The family stumbles upon a public execution, which terrifies them. They retreat to Gilbert’s home, now belonging to an ancestor accused of witchcraft and awaiting his turn at the stake. The knights assume the family members are witches and wizards as well. To save them, Jerome improvises by claiming they are a traveling minstrel group called The Minstrettes. Armed with a lute he finds in the house, Jerome charms the sheriff, and the family narrowly escapes trouble—for now.

Surprisingly, Gilbert’s memory seems sharp in this timeline, possibly due to his hunter role in the game. As night falls, a curfew is enforced because werewolves are known to roam after dark. Louise’s secret role as a werewolf is revealed when she transforms inside the house. Thankfully, Gilbert uses his hunter instincts to restrain her, ensuring the family’s safety. Meanwhile, the family members discover their powers: Jerome can hear thoughts, Theo can shapeshift by using objects he steals, and Clara realizes she has become invisible.

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Family Pack (2024)

The Symbolism Behind the Family’s Powers

Interestingly, each family member’s powers reflect their personal struggles in the present. Gilbert, who feels weak and dependent, gains physical and mental strength in the past. Clara, an influencer, fears becoming “invisible” if she isn’t constantly online—a fear mirrored by her newfound invisibility. Theo, struggling with his identity, gains the power to literally become someone else by stealing their belongings. Jerome, who struggles to connect with his family, gains the ability to read their minds. Loulou’s transformation into a werewolf hints at her constant need for attention, often overlooked in the chaos of family life.

How Can the Family Escape?

The game’s main rule, as Gilbert recalls, is simple: to return home, they must kill all the werewolves. This creates a moral dilemma since Loulou is one of them. As the family debates their options, an Italian man named Piero appears, overhearing their conversations about time travel. Piero, who seems trustworthy, helps Clara regain her physical form by creating a special skin suit for her. However, the family is still unsure how to identify the other werewolves.

Marie gets into trouble when she intervenes in a domestic violence situation and speaks about divorce—an unthinkable concept in 1497. Her outburst lands her on the stake alongside Gilbert’s ancestor. Jerome stages a musical performance to distract the crowd, allowing the family to rescue her. Piero then guides them to a hidden church tunnel with a secret code for their escape. But just as they’re about to leave, a massive werewolf appears.

How Does the Family Return?

As the werewolf attacks, Gilbert, Theo, and Clara fight bravely but are overpowered. Loulou, still partially under her werewolf influence, is calmed by music from her headphones—until they run out of charge. She transforms, but Jerome and Marie sing to her, reminding her of her true self. Loulou fights the werewolf but is severely injured. This awakens Marie’s hidden power as a witch, driven by her love for her daughter. Marie defeats the werewolf and revives Loulou.

The family places their cards back into the game, which transports them back to 2024. Gilbert reverts to his forgetful state but retains a faint memory of the adventure. He hands Jerome a letter he had written in 1497, expressing gratitude for the rare moments of clarity he experienced with his family. In a humorous twist, the Mona Lisa now resembles Jerome, thanks to Piero—revealed to be Leonardo da Vinci.